Predictable Storytelling
Write two believable task routes before the lobby loads. Reciting the same description every game convinces crewmates you belong in the crew rotation.
Log visual tasks that are disabled so you can reference them casually during meetings without tripping over details.
Meeting Control
Set the emotional tone as soon as the button is hit. Calm language keeps suspicion diffuse; dramatic reactions invite cross-examination.
Use swaps as narrative pivots. Offering to finish someone else’s tasks after a swap buys goodwill while you maneuver for a final strike.